Tuesday, May 02, 2006

M:Metrics: What Ails the Mobile Games Industry?

M:Metrics offers up a whole bunch of data that finds "the audience for downloaded mobile games is stagnating." The firm has "found that pricing, choice and lack of interest were the top reasons cited by players of downloaded games in the U.S., U.K. and Germany as the reasons they did not buy another game in the month of March."

You can add to this the fact it is really hard to find good games on the carrier decks. Most are crap and at $5-10 a pop, you'll get burned rather quickly trying to find something good to play. The carriers and game developers need to find a better way of getting demos into the hands of consumers so they can try out the games before purchasing.

According to M:Metrics, "4.2 percent of U.K., 2.5 percent of German and 2.7 percent of U.S. mobile subscribers downloaded a game in March, a figure that has remained relatively constant month over month across all geographies."

M:metrics suggested that "games purchases are directly tied to handset purchases, and fluctuate in relation to the device sales cycle. A significant portion -- as much as 30 percent -- of those who downloaded games in the month were first-time game downloaders. The rate at which new subscribers are being drawn into the market is relatively low, with between 0.5 percent and 0.8 percent of mobile subscribers downloading their first mobile game in the month. The level of repeat purchase is between 20 percent and 30 percent of the universe of downloaded games players."

Mobile Games Consumption: March 2006
Activity Germany (000's) Percent German Subscribers U.K. (000's) Percent U.K. Subscribers U.S. (000's) Percent U.S. Subscribers
Played Mobile Game 9,910 22.8% 13,691 31.8% 45,042 24.2%
Played Downloaded Mobile Game 3,097 7.1% 4,347 10.1% 15,514 8.3%
Downloaded Mobile Game in Month 1,092 2.5% 1,813 4.2% 4,957 2.7%
First-Time Downloaders 236
Seamus McAteer at M:Metrics said, "This data shows that operators must do a better job at converting those that played a mobile game into a player of downloaded games. There is no shortage of new titles being launched on operator portals, many offering innovative game play and superior production value, but these do not appear to be resonating with consumers. Subscribers that had played a downloaded title cite the pricing, lack of interest and selection as reasons they did not purchase another title in the month of March." 

Germany: March 2006
Top Reasons for Not Purchasing New Game in March 2006* Subscribers (000's) Percent of Subs Not Purchasing Downloaded Game
Games were too expensive 994 39.90%
Interested, but couldn't find right game for me 508 20.40%
Not Interested 436 17.50%

U.K.: March 2006
Top Reasons for Not Purchasing New Game in March 2006* Subscribers (000's) Percent of Subs Not Purchasing Downloaded Game
Already have downloaded games I like 1,113 36.12%
Games were too expensive 732 23.75%
Interested but couldn't find right game for me 461 14.95%

U.S.: March 2006
Top Reasons for Not Purchasing New Game in March 2006* Subscribers (000's) Percent of Subs Not Purchasing Downloaded Game
Already have downloaded games I like 4,483 39.72%
Games were too expensive 2,350 20.82%
Not interested 1,958 17.35%
*Among those who played a downloaded game in the last month only.
Paul Goode at M:Metrics added, "Despite the growing selection of games on the operators' portals, consumers still are not finding games that appeal to them and are complaining that prices are too high. Faster networks and devices with larger screens will help improve the discovery process, operators and games publishers must do a much better job of marketing and merchandising mobile gaming content." 

M:Metrics found that "Males 18-34 are the largest audience for game downloads, accounting for 35 percent of the U.S market, 30 percent of the U.K. market and 33.7 percent of the German market." The top five genres of games in all three markets are in the chart below:

Genre of Games Currently Installed on Handset: March 2006
Germany Subscribers (000's) U.K. Subscribers (000's) U.S. Subscribers (000's)
Card 871 Arcade puzzle 1,829 Arcade puzzle 7,463
Arcade puzzle 833 Retro arcade 1,343 Card 4,612
Quiz 773 Card 1,086 Casino 4,131
Strategy 716 Sports 1,058 Retro arcade 3,414
Board 664 Board 876 Strategy 2,634
 
U.S. Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
ActivitySubscribers (1000s)PctPct Change
Sent Text Message64,83434.9%0.8%
Used Photo Messaging20,18610.9%2.7%
Browsed News and Information18,4719.9%(1.9%)
Purchased Ringtone18,3499.9%(1.5%)
Used Personal E-Mail13,2977.1%(3.0%)
Used Mobile Instant Messenger11,7106.3%(3.0%)
Used Work E-Mail7,5924.1%(7.0%)
Purchased Wallpaper or Screensaver6,9683.7%(4.4%)
Downloaded Mobile Game4,9572.7%(9.7%)
Source: M:Metrics, Inc., Copyright © 2006. Survey of U.S. mobile subscribers. Data based on three-month moving average for period ending 31 March, 2006, n= 35,500

U.K. Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
ActivitySubscribers (1000s)PctPct Change
Sent Text Message35,88083.4%4.7%
Used Photo Messaging11,75227.3%7.9%
Browsed News and Information4,78711.1%9.2%
Purchased Ringtone2,6906.3%0.8%
Used Personal E-Mail2,5826.0%6.1%
Downloaded Mobile Game1,8134.2%9.7%
Used Mobile Instant Messenger1,5003.5%13.7%
Used Work E-Mail1,1102.6%1.0%
Purchased Wallpaper or Screensaver1,0552.5%2.3%
Source: M:Metrics, Inc., Copyright © 2006. Survey of U.K. mobile subscribers. Data based on three-month moving average for period ending 31 March, 2006, n= 15,025

German Mobile Subscriber Monthly Consumption of Content and Applications
M:Metrics Benchmark Survey: March 2006
ActivitySubscribers (1000s)PctPct Change
Sent Text Message34,52379.4%3.1%
Used Photo Messaging8,42619.4%0.7%
Purchased Ringtone3,1407.2%(0.7%)
Used Personal E-Mail2,7776.4%2.9%
Browsed News and Information1,7804.1%2.6%
Used Mobile Instant Messenger1,5093.5%14.3%
Purchased Wallpaper or Screensaver1,2853.0%(4.1%)
Used Work E-Mail1,2562.9%4.7%
Downloaded Mobile Game1,0922.5%(2.8%)
Source: M:Metrics, Inc., Copyright © 2006. Survey of German mobile subscribers. Data based on three-month moving average for period ending 31 March, 2006, n= 15,303